########################################################### # # player # ########################################################### # # PLAYER_VERSION, PLAYER_SITE and PLAYER_SOURCE define # the upstream location of the source code for the package. # PLAYER_DIR is the directory which is created when the source # archive is unpacked. # PLAYER_UNZIP is the command used to unzip the source. # It is usually "zcat" (for .gz) or "bzcat" (for .bz2) # # You should change all these variables to suit your package. # Please make sure that you add a description, and that you # list all your packages' dependencies, seperated by commas. # # If you list yourself as MAINTAINER, please give a valid email # address, and indicate your irc nick if it cannot be easily deduced # from your name or email address. If you leave MAINTAINER set to # "NSLU2 Linux" other developers will feel free to edit. # PLAYER_SITE=http://$(SOURCEFORGE_MIRROR)/sourceforge/playerstage PLAYER_VERSION=2.0.5 PLAYER_SOURCE=player-$(PLAYER_VERSION).tar.bz2 PLAYER_DIR=player-$(PLAYER_VERSION) PLAYER_UNZIP=bzcat PLAYER_MAINTAINER=NSLU2 Linux PLAYER_DESCRIPTION=Player provides a network interface to a variety of robot and sensor hardware. \ Player''s client/server model allows robot control programs to be written in any programming language and to run on any computer with a network connection to the robot. Player supports multiple concurrent client connections to devices, creating new possibilities for distributed and collaborative sensing and control. PLAYER_SECTION=misc PLAYER_PRIORITY=optional PLAYER_DEPENDS=boost-thread, libjpeg, libstdc++, openssl PLAYER_SUGGESTS= PLAYER_CONFLICTS= # # PLAYER_IPK_VERSION should be incremented when the ipk changes. # PLAYER_IPK_VERSION=3 # # PLAYER_CONFFILES should be a list of user-editable files #PLAYER_CONFFILES=/opt/etc/player.conf /opt/etc/init.d/SXXplayer # # PLAYER_PATCHES should list any patches, in the the order in # which they should be applied to the source code. # PLAYER_PATCHES=$(PLAYER_SOURCE_DIR)/server-Makefile.in.patch PLAYER_PATCHES+=$(PLAYER_SOURCE_DIR)/uint.patch # # If the compilation of the package requires additional # compilation or linking flags, then list them here. # PLAYER_CPPFLAGS= ifdef NO_BUILTIN_MATH PLAYER_CPPFLAGS+=-fno-builtin-round -fno-builtin-rint \ -fno-builtin-cos -fno-builtin-sin -fno-builtin-exp endif PLAYER_LDFLAGS= # # PLAYER_BUILD_DIR is the directory in which the build is done. # PLAYER_SOURCE_DIR is the directory which holds all the # patches and ipkg control files. # PLAYER_IPK_DIR is the directory in which the ipk is built. # PLAYER_IPK is the name of the resulting ipk files. # # You should not change any of these variables. # PLAYER_BUILD_DIR=$(BUILD_DIR)/player PLAYER_SOURCE_DIR=$(SOURCE_DIR)/player PLAYER_IPK_DIR=$(BUILD_DIR)/player-$(PLAYER_VERSION)-ipk PLAYER_IPK=$(BUILD_DIR)/player_$(PLAYER_VERSION)-$(PLAYER_IPK_VERSION)_$(TARGET_ARCH).ipk .PHONY: player-source player-unpack player player-stage player-ipk player-clean player-dirclean player-check # # This is the dependency on the source code. If the source is missing, # then it will be fetched from the site using wget. # $(DL_DIR)/$(PLAYER_SOURCE): $(WGET) -P $(@D) $(PLAYER_SITE)/$(@F) || \ $(WGET) -P $(@D) $(SOURCES_NLO_SITE)/$(@F) # # The source code depends on it existing within the download directory. # This target will be called by the top level Makefile to download the # source code's archive (.tar.gz, .bz2, etc.) # player-source: $(DL_DIR)/$(PLAYER_SOURCE) $(PLAYER_PATCHES) # # This target unpacks the source code in the build directory. # If the source archive is not .tar.gz or .tar.bz2, then you will need # to change the commands here. Patches to the source code are also # applied in this target as required. # # This target also configures the build within the build directory. # Flags such as LDFLAGS and CPPFLAGS should be passed into configure # and NOT $(MAKE) below. Passing it to configure causes configure to # correctly BUILD the Makefile with the right paths, where passing it # to Make causes it to override the default search paths of the compiler. # # If the compilation of the package requires other packages to be staged # first, then do that first (e.g. "$(MAKE) -stage -stage"). # # If the package uses GNU libtool, you should invoke $(PATCH_LIBTOOL) as # shown below to make various patches to it. # $(PLAYER_BUILD_DIR)/.configured: $(DL_DIR)/$(PLAYER_SOURCE) $(PLAYER_PATCHES) make/player.mk $(MAKE) libstdc++-stage $(MAKE) boost-stage libjpeg-stage openssl-stage rm -rf $(BUILD_DIR)/$(PLAYER_DIR) $(@D) $(PLAYER_UNZIP) $(DL_DIR)/$(PLAYER_SOURCE) | tar -C $(BUILD_DIR) -xvf - if test -n "$(PLAYER_PATCHES)" ; \ then cat $(PLAYER_PATCHES) | \ patch -d $(BUILD_DIR)/$(PLAYER_DIR) -p0 ; \ fi if test "$(BUILD_DIR)/$(PLAYER_DIR)" != "$(@D)" ; \ then mv $(BUILD_DIR)/$(PLAYER_DIR) $(@D) ; \ fi sed -i -e '/^ *have_pkg_config=no/s/=no/=yes/' $(@D)/configure sed -i -e 's| `pkg-config --cflags gdk-pixbuf-.*`||' $(@D)/server/drivers/planner/wavefront/Makefile.in (cd $(@D); \ $(TARGET_CONFIGURE_OPTS) \ CPPFLAGS="$(STAGING_CPPFLAGS) $(PLAYER_CPPFLAGS)" \ LDFLAGS="$(STAGING_LDFLAGS) $(PLAYER_LDFLAGS)" \ PKG_CONFIG_LIBDIR=$(STAGING_LIB_DIR)/pkgconfig \ PKG_CONFIG_PATH=$(STAGING_LIB_DIR)/pkgconfig \ ./configure \ --build=$(GNU_HOST_NAME) \ --host=$(GNU_TARGET_NAME) \ --target=$(GNU_TARGET_NAME) \ --prefix=/opt \ --disable-jplayer \ --disable-libplayerc-py \ --disable-nls \ --disable-static \ --with-playercc \ --without-boost-signals \ --with-boost-thread \ --program-transform-name='' \ ) $(PATCH_LIBTOOL) $(@D)/libtool touch $@ player-unpack: $(PLAYER_BUILD_DIR)/.configured # # This builds the actual binary. # $(PLAYER_BUILD_DIR)/.built: $(PLAYER_BUILD_DIR)/.configured rm -f $@ $(MAKE) -C $(@D) touch $@ # # This is the build convenience target. # player: $(PLAYER_BUILD_DIR)/.built # # If you are building a library, then you need to stage it too. # $(PLAYER_BUILD_DIR)/.staged: $(PLAYER_BUILD_DIR)/.built rm -f $@ $(MAKE) -C $(@D) DESTDIR=$(STAGING_DIR) install touch $@ player-stage: $(PLAYER_BUILD_DIR)/.staged # # This rule creates a control file for ipkg. It is no longer # necessary to create a seperate control file under sources/player # $(PLAYER_IPK_DIR)/CONTROL/control: @install -d $(@D) @rm -f $@ @echo "Package: player" >>$@ @echo "Architecture: $(TARGET_ARCH)" >>$@ @echo "Priority: $(PLAYER_PRIORITY)" >>$@ @echo "Section: $(PLAYER_SECTION)" >>$@ @echo "Version: $(PLAYER_VERSION)-$(PLAYER_IPK_VERSION)" >>$@ @echo "Maintainer: $(PLAYER_MAINTAINER)" >>$@ @echo "Source: $(PLAYER_SITE)/$(PLAYER_SOURCE)" >>$@ @echo "Description: $(PLAYER_DESCRIPTION)" >>$@ @echo "Depends: $(PLAYER_DEPENDS)" >>$@ @echo "Suggests: $(PLAYER_SUGGESTS)" >>$@ @echo "Conflicts: $(PLAYER_CONFLICTS)" >>$@ # # This builds the IPK file. # # Binaries should be installed into $(PLAYER_IPK_DIR)/opt/sbin or $(PLAYER_IPK_DIR)/opt/bin # (use the location in a well-known Linux distro as a guide for choosing sbin or bin). # Libraries and include files should be installed into $(PLAYER_IPK_DIR)/opt/{lib,include} # Configuration files should be installed in $(PLAYER_IPK_DIR)/opt/etc/player/... # Documentation files should be installed in $(PLAYER_IPK_DIR)/opt/doc/player/... # Daemon startup scripts should be installed in $(PLAYER_IPK_DIR)/opt/etc/init.d/S??player # # You may need to patch your application to make it use these locations. # $(PLAYER_IPK): $(PLAYER_BUILD_DIR)/.built rm -rf $(PLAYER_IPK_DIR) $(BUILD_DIR)/player_*_$(TARGET_ARCH).ipk $(MAKE) -C $(PLAYER_BUILD_DIR) DESTDIR=$(PLAYER_IPK_DIR) install-strip rm -f $(PLAYER_IPK_DIR)/opt/lib/libplayer*.la # install -d $(PLAYER_IPK_DIR)/opt/etc/ # install -m 644 $(PLAYER_SOURCE_DIR)/player.conf $(PLAYER_IPK_DIR)/opt/etc/player.conf # install -d $(PLAYER_IPK_DIR)/opt/etc/init.d # install -m 755 $(PLAYER_SOURCE_DIR)/rc.player $(PLAYER_IPK_DIR)/opt/etc/init.d/SXXplayer # sed -i -e '/^#!/aOPTWARE_TARGET=${OPTWARE_TARGET}' $(PLAYER_IPK_DIR)/opt/etc/init.d/SXXplayer $(MAKE) $(PLAYER_IPK_DIR)/CONTROL/control # install -m 755 $(PLAYER_SOURCE_DIR)/postinst $(PLAYER_IPK_DIR)/CONTROL/postinst # sed -i -e '/^#!/aOPTWARE_TARGET=${OPTWARE_TARGET}' $(PLAYER_IPK_DIR)/CONTROL/postinst # install -m 755 $(PLAYER_SOURCE_DIR)/prerm $(PLAYER_IPK_DIR)/CONTROL/prerm # sed -i -e '/^#!/aOPTWARE_TARGET=${OPTWARE_TARGET}' $(PLAYER_IPK_DIR)/CONTROL/prerm echo $(PLAYER_CONFFILES) | sed -e 's/ /\n/g' > $(PLAYER_IPK_DIR)/CONTROL/conffiles cd $(BUILD_DIR); $(IPKG_BUILD) $(PLAYER_IPK_DIR) # # This is called from the top level makefile to create the IPK file. # player-ipk: $(PLAYER_IPK) # # This is called from the top level makefile to clean all of the built files. # player-clean: rm -f $(PLAYER_BUILD_DIR)/.built -$(MAKE) -C $(PLAYER_BUILD_DIR) clean # # This is called from the top level makefile to clean all dynamically created # directories. # player-dirclean: rm -rf $(BUILD_DIR)/$(PLAYER_DIR) $(PLAYER_BUILD_DIR) $(PLAYER_IPK_DIR) $(PLAYER_IPK) # # # Some sanity check for the package. # player-check: $(PLAYER_IPK) perl scripts/optware-check-package.pl --target=$(OPTWARE_TARGET) $^